As the title says, my question ist: How would i build a Node-Selector Dialog for my Plugin?
I am trying to make a Plugin where i need to select a Node from the Scene i am currently editing. But i cant seem to make it work the way i want it to.
What i want is something like this (honestly exactly this would be perfect):
(this is the node selector that is opened when you want to add a propertie track to an animation)
But every time i try it, all the children of the scene instance get displayed in my tree too.
I´ve deleted most of what i did out of frustration. So i would need some time to provide pictures of my problem, if anyone wants them.
Have you looked at the godot manual? There’s several different ways to manipulate scene/node data. I think one is get_parent(). Gets the parent of the scene/node that it belongs to.
For example, if it was used on “some_node”, it would get the parent, “animation_play”.
I might be wrong on what it’s called, how its used, etc. but, there is options to navigate how/what you need for the scene tree.
If I understand it correctly, you’re trying to make a node-picker, but end up with the children of the scenes in your tree/picker?
Are you using a recursive function? You can check if a node has an owner that isn’t the root node then return from the recursive function. You can also force tree to collapse that specific branch.
Yes, that is pretty much what i want.
I made a recursive function, but i didnt realy know what to check for.
I am going to try that right now. But from the sound of it, that should work for me.
On a side note, is there any way to get the icon that is used to display the nodes in the scene view on the left ?
EDIT:
i tried it with the owner of the node and it works now!
ty for the quick replies!
EDIT2:
for anyone looking at this in the future: this is my final result, and pretty much exactly what i wanted.