I am not sure how to fix this. I'm still new

Godot Version

4.7.1

Question

I am still learning how to program, and I have been following a tutorial to help me build a base for the card game I am working on. He is using Godot 4.6.2 the tutorial itself has been good with a few tweaks, but between version differences and my kids messing with my key board I got this error.

E 0:00:00:369 _ready: Invalid call. Nonexistent function ‘connect_card_signals’ in base ‘Node2D (card_manager.gd)’.
I’m not sure how to fix it because the tutorial doesn’t have the error. Below I linked the video that I was on when I got the error.

Tutorial: https://youtu.be/T95fDWukkzk?si=tvH_FozrjrCSXS1h

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That error is pointing at the node you’re calling it on. It has card_manager.gd attached and that script doesn’t have a function by that name, so the thing to fix is in card_manager.gd rather than in the script making the call.

Could you paste card_manager.gd here as text? That’s the part that would show what happened to it. In the meantime you can hit Ctrl+Shift+F in the script editor and search the whole project for connect_card_signals. If it only shows up at the call and nowhere else, then the function itself is gone. If it shows up inside a different script, you may have typed it in the wrong file.