I improved a great plugin related to TileData

Hello! I learned from and improved a Godot plugin that can help you handle a large amount of TileData in your TileSet more efficiently.

Its main features are:

Copy / Paste: Copy TileData properties. When multiple tiles are selected, they will be matched using relative coordinates.

Set: Select the tiles and properties you want to paste.

Change Terrain: Replace the selected tiles’ “Source Terrain” with the “Target Terrain”, and update the valid edge and corner peering bits.

If you are interested in learning more, you can visit the plugin repository here:

Hey that sounds interesting.

Would be really cool if you can add some images or a video that shows the plugin and it´s capabilites in action?

That way the potential becomes clear at the first glance :slight_smile:

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