I want to create a drift car using VehicleBody3D node

I want to create a drift car using VehicleBody3D, but i tested many tricks and methods but all of them always falis. is there method to make the VehicleBody3D drifting ?

i have searched for an answer and i have confirmed that theres no any answer about vehiclebody3d drifting functionality

Provide more info about it.What you have tried, how your vehicle works etc.

I have tried many methods like decreasing the friction slip of the wheels when i brake, and changine the supsension, suspension travel,etc.

Did you read this and look at the surface the wheel interacts with?

I have tried that and he didn’t work.

Changing the friction on the surface the cars are driving on too? Can the vehicles slide at all?

they can glide or slide when im changine the friction

As others said before, please provide more info about the physics of your vehicle: How are the wheels set up and driven, how does the suspension work exactly, how is the surface set up the vehicles are driving on?

can you see this project video to see how it works https://youtu.be/JTNeGyn8ytk

it does look to me as if the grip/friction is way too high as the car turns instantly and doesnt seem to lose grip ever. also the link in the description isn’t working but i assume its the one you have promoted in other places which costs money?

No, if you are meaning for the arabic text, thats because im an algerian developer.

huh??? no i mean the game link in the description doesnt work

and now : https://youtu.be/LTa4S-bH2fk?si=v7XIXv0-VFtQzSEd


i think you can check that yourself, if the link in your videos description is clickable :sweat_smile:

so you want to access the game link, here the game link : FN - Open World Car Game by tach-w9

This still has the issue as before, you are asking for money for copyrighted material. Also: i wont pay for trying to help you, that doesnt make sense.

You have a point.

@TACH
This is nonsense.
I especially don’t understand your strategy of releasing a game with a badly executed, low-effort tutorial, ignoring people’s advice to remove copyrighted car brands, and only now trying to figure out how to improve it. It’s odd, to say the least.

I highly suggest releasing a demo first, and then selling the game once it’s in good shape.
Also, by ‘low effort,’ I mean you haven’t even adjusted the material roughness—everything looks super reflective in your videos.
Not to mention, you need to optimize the environment to respond to car crashes with things like damage particles.

Weirdest money scam ever.