Godot Version
4.3
Question
` this is the error
Invalid assignment of property or key ‘remote_path’ with value of type ‘CharacterBody2D’ on a base object of type ‘RemoteTransform2D’.
this is the code
the goal is to use path2d to move the train and then when the train gets to the end of the path, it will remove remotetransform2d from pathfollow2d_1 and add it to pathfollow2d_2, this will make it so the train will switch paths
and i know its the correct path to the train because of this
you can see it is connected.
so I don’t know what the problem is