I’m new to godot coming from unity looking for advise on where to start learning the engine.
I have watched Brackys video on how to make a 2d platformer, and messed around some with using visual studio, and c# with godot.
I’m looking for useful general information videos or web sites for learning the engine.
I would also like to know if its worth it to use c# with the engine I so far have been using it (for two day) because I already know it, and so that if I wanted to swap engine its more transferable.
if theres any more information thay would make it easyer for you to help me i’d be happy to provide it.
Its a 14 hour fully complete tutorial, but it explains everything you need… from extremely basic, to fairly more advanced concepts like skeletal 2D animations, dynamic lights and shadows, and basic AI. It gives you all the assets so you only need to focus on the tutorial.
If your focus is 2D, that’s the perfect video.
About C#.
C# is nice, but you don’t NEED to use it.
Interfaces are a nice touch.
But the performance boost you get from using C# is only really a bottleneck if your game uses heavy math and procedural generation. (Usually the performance bottlenecks are from the renderer, so c# wont change that)
I personally use both. I use mainly gdscript, as it is easier to find and search information on. It is also very easy to learn.
And then I use some classes in c# when or if I need that extra performance, but usually just static functions that calculate things. Or when I need some OS specific external lib.
Thank ill definitely be checking this out it will probably take me three or four times longer then the video is though.
This isn’t really why i was gonna choose C#, but i think after looking into it more GDscript is close enough to C# if I ever want to swap engine it shouldn’t be a big deal.
Godot docs are a great reference. Much easier to search then a video. Also it will be more up to date as Godot 4 has been shifting fast. Like TilemapLayers, which have been introduced since that video has been published.
I Startes on the Ultimate Guide To Godot 4 video yesterday, and now I’m around four hours in the first three hours which focused on coding where very easy for me to get through which is good for me shows that my C# knowledge is more transferable then I initially thought.
Now that ive gotten farther into the video there starting to get to topics that are more dependent on the engine.