Godot Version
4.2.2
Question
I am making a game that uses the FastNoiseLite class to generate a noisemap, which is then turned into topdown 2D terrain using a tilemap, that uses the values returned from the noise function to turn it into some terrain.
The problem that I am having is, in the game that I am making, I want the player to have a really large world to mess around in, but once the world gets big enough, the performance starts to really take a hit, and I mean it really takes a hit.
Is there something that I can do to increase the performance of the game when the world of the player is large, like optimisation for larger tilemaps that are being rendered in game.
The tiles on the tilemaps are 16x16, but are literally just one color, so it can’t be the tiles.