Godot Version
4
Question
` hey so i am making a game, and i have tried to implement a pause menu. here is the programing
extends Control
func _input(event):
print(“Prob,func”)
if event.is_action_just_pressed(“pause”):
visible = !visible
visibleCheck()
print(“Prob,if”)
func visibleCheck():
self.visible = visible
it appears that my input event does not do the print test and justs sits there instead, if anyone has any ideas or questions that could help me or others that would be great to hear `