Godot Version
4.3
How do you make an instantiated body to trigger an Area2d signal?
So, I wanted to make a Chracterbody2d jump as it entered an Area2D, it worked just fine. Then I tried to make this Character spawn in the scene instead of starting there. I set up the instantiate code, it spawns, but now it just doesn’t trigger the body_entered signal.
I think the problem is that the Area2d is sending a signal to a node that doesn’t exist in the scene anymore, but I don’t know how to fix this. I’m new to godot (and programming as a whole) so forgive me if this is a dumb question.