Godot Version
4.2.2.stable
Question
So I’m currently working on a project where the enemies spawn outside of the viewport and the player can kill the enemy whether it’s inside or outside the viewport. When the enemy dies it instantiates a node which contains an explosion of gpuparticle2d. Now the problem is, when I kill the enemy within the viewport it works just fine but whenever I kill it when it’s outside the viewport the explosion doesn’t happens instantly!
So my main question is how can I modify my explosion containing node to emit the explosion particle even if it’s outside of the viewport.
Sorry for my bad English:(