You’re welcome! Converting scripts from 3.x is very difficult, so it’s good to try and find tutorials for 4.x when you use 4.x ![]()
I mostly choose this tutorial cause I really liked the editing style and the guy in the tutorial explained everything
and there was a pinned comment that explained all the things that had changed in version 4 so I didn’t think it would cause any problems
Also one more question that just popped into my head
in the code I assigned a variable called ball with no values assigned to it
and after assigning it I created a function called _ready() and gave the ball variable position data of the the node ball
but doesn’t that mean that only in the _ready() function contains the ball variable that has the ball position data or can i use it outside the _ready function cause i did use it later on in the opponent_direction() function
i know you have helped me out a lot but I’m just very curious about this and if you could tellme about this that would be amazing ![]()
You can use it everywhere, as long as it’s been assigned to before, so after _ready
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