Godot Version
4.2
Question
I keep getting this error message when im trying to follow the tutorial on my first 2D game by the godot docs but whenever i press play it says “invalid operands ‘vector2’ and ‘float’ in operator ‘+’” here is the code i have been useing
extends Area2D
@export var Speed = 400 #How fast player will move (pixels/sec) the @export means that we can edit it in the inspector pannel.
var screen_size #Size of game window
Called when the node enters the scene tree for the first time.
func _ready():
screen_size = get_viewport_rect().size
Called every frame. ‘delta’ is the elapsed time since the previous frame.
func _process(delta):
var velocity = Vector2.ZERO # The players movement vector
if Input.is_action_pressed(“Right”):
velocity.x = +1
if Input.is_action_pressed(“Left”):
velocity.x = -1
if Input.is_action_pressed(“Up”):
velocity.y = +1
if Input.is_action_pressed(“Down”):
velocity = -1
position += velocity * delta
position = position.clamp(Vector2.ZERO, screen_size)
if velocity.length() > 0:
velocity = velocity.normalized() * Speed
$AnimatedSprite2D.play()
else:
$AnimatedSprite2D.stop()