Godot version: 4.2.2
Hey! So I’m currently making my own Friday Night Funkin’ engine in Godot, and I don’t exactly know much about shaders, but I want to make note colors similar to the Psych engine. (I think you can see the problem).
in Psych engine, each note has 3 pure colors (Red 255, Green 255, and Blue 255)
The shader in Psych engine somewhat combines the colors’ values.
My goal is to color the notes like this:
Obviously, they will not be the exact same, however I do want to make something similar.
I believe this can be done with distance shaders? I’m not entirely sure.
If anybody can, please help. Thanks in advance!