Godot Version
4.3
Question
There is a 3D character holding a shield in front, and a very fast moving projectile which goes through both the shield and the character in the same frame. The shield and the character have collision check code against the projectile.
I want to make it so whenever the projectile collides both the shield and the character in the same frame, I would like to run the code in the shield collision which will remove the projectile and make it harmless to the character. The code for character collision with the projectile should not run in this case.
Is it possible to do collision priority for this case? godot-4 Programming