Godot Version
4.2.1
Question
In python, it’s possible to set multiple variables at once like so:
func my_function():
return 2, 3a, b = my_function()
And I was wondering if something similar would be possible in Godot, or if I have to recieve an array or dictionary and set every single variable I wanna change?
What I want to do is feed certain variables into a function and have them be modified by the function