Godot Version
4.6.1.Custom
Question
Well, as stated in the subject - is there a way to account for Navigation Layers (The ones defined in project settings for example) during a navmesh baking process? I.e. I need two separate layers that are using different set of obstacles influencing navmesh. I know it is possbile to set layers for StaticBodies3D but these are baked with an "inner navmesh" which is a deal breaker for me. Thank for any help - I couldn't find any github issue about this missing component. If Neccessary I'll create one.