Is posible to change the precision of the float vectors without compiling godot again?

Godot Version

Question

No, you need to recompile Godot with precision=double as data sizes need to be an hardcoded thing by design.

There’s a proposal to distribute official double precision builds: Default float=64 to be on (double precision emulation) · Issue #5610 · godotengine/godot-proposals · GitHub

2 Likes