Godot Version
4.4.1
Question
I am making a raymarching CompositorEffect and need to pass the view projection matrix to the compute shader. I was trying to use RenderSceneData’s get_view_projection() function to get the view projection of my only view, however for some reason (except for stereo rendering, apparently) this function returns the camera projection matrix instead. From my experience with INV_VIEW_MATRIX and INV_PROJECTION_MATRIX in spatial shaders, they are not the same, regardless of the view count. There is already get_cam_projection() for camera projection, why then would this function return the wrong matrix? Who do I contact about this? It is not a bug per se, this behaviour is acknowledged in the documentation. But I cannot progress without being able to get the view projection in script, and this appears to be the only function to do this.