I am using tween to zoom in the camera, but it doesn’t seem to change the value dynamically. Killing it doesn’t seem to work either. I have tried both in _input and _process but it doesn’t seem to change the tween timescale/duration dynamically.
How do I go about this? This is a simplified version but basically in my game scene I’m showing a path and I want to be able to skip/make the camera animation fast when the player wants to skip.