Is there a way to enforce Godot's Formatting and Names like an .editorconfig

Godot Version

4.3

Question

I recently found out that you can use an .editorconfig file to automatically enforce Formatting and Naming Conventions in Unity and I would like to do something similar for GD Script even if it only works on VS Code.

Godot’s Style Guide:

From my googling .editorconfig only supports these languages:

Is there perhaps another way of enforcing the Formatting and Naming Conventions in Godot?

I know one formatting plugin for this is GDSQoL, but it doesn’t support all the style guide stuff, maybe you can upgrade it yourself or use it as a template, but I still think using .editorconfig is a better idea.

Have you been able to get the .editorconfig to work with GD Script?