Is there an easy way to handle Pathfinding?

Godot Version

4.3

Question

Hi, I’m trying to make a top down rpg game like the 2D Zelda games and I’m wondering what the simplest way to handle Pathfinding is.
I will be using a tile map.

Please give an example in code

Have you tried for looking at any tutorials?

Yes, Are there any you recommend?

There has been entire books written on the subject of AI and pathfinding.

I found a good tutorial. Sorry for bothering you.

All is good just make sure to mark the post as solved so people know if someone still needs help, thanks!