Is there any purpose for the main UI nodes in Godot?

Hello, been trying to continue my endeavors despite burnout and overall not being in control of life.
Due to this, i was wondering if my methods for UI in general are archaic,
due to this, the question, what is the actual purpose of UI buttons, etc. should i use them or what? Should anyone rather use them, or do they only have a specific purpose?

Use them :slight_smile:

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So they are useful then?
alr, i attempted to use a few, i suppose i will cycle through them all and give an analysis then :slightly_smiling_face:

Godot’s UI/controls/layout system is actually quite powerful. Using it properly can save you a lot of time and effort. Especially for gui intensive games like strategies etc.

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Aye, it seems i have only seen a little bit of it so far :sweat_smile:
Certainly I got a lot more to learn about Godot