Hi everyone,
I’ve been working on a multiplayer physics-based arena game called Flux Clash Arena, built entirely in Godot 4.6.
The game focuses on physics-driven gameplay where every throw can completely change the match.
Current features include:
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Online multiplayer
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Multiple game modes
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Ranked progression
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Missions and challenges
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Leaderboards
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Different arena mechanics and objectives
I recently put together a short gameplay showcase showing the current state of the project.
I’d love to hear your honest feedback:
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Which game mode looks the most interesting?
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What stands out the most?
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Is there anything that feels unclear or needs improvement?
Gameplay Video:
Thanks for taking a look.