I've Been Building a Multiplayer Physics Arena Game in Godot 4.6

Hi everyone,

I’ve been working on a multiplayer physics-based arena game called Flux Clash Arena, built entirely in Godot 4.6.

The game focuses on physics-driven gameplay where every throw can completely change the match.

Current features include:

  • Online multiplayer

  • Multiple game modes

  • Ranked progression

  • Missions and challenges

  • Leaderboards

  • Different arena mechanics and objectives

I recently put together a short gameplay showcase showing the current state of the project.

I’d love to hear your honest feedback:

  • Which game mode looks the most interesting?

  • What stands out the most?

  • Is there anything that feels unclear or needs improvement?

Gameplay Video:

Thanks for taking a look.

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