Keep godot from stopping on errors and warnings?

Godot Version

3.5
4.6

Question

A problem i am having in my project is Godot will halt the program when every it throws an error in the script. The reason this is bad, is because anyone can crash the server by calling a none existing RPC. This will halt the server.

Is there a way to keep godot moving on warnings and errors?

Run in a exported build, but if Godot is pointing out errors fix the errors.

2 Likes

ok I will look at it. Right now I have to work.