Godot Version
Godot_v4.2.1-stable
Question
Simple question at first~
I was doing my first gamejam, and I hit a concept of trying to build a base level to inherit or extend from.
Every level I create or generate from should have a base ruleset.
This made two questions for me:
Right now, we’re building our levels by hand. I feel like I should have a way to extend or build from a base saved scene/base node? Every level scene we create bases off of some BaseLevel.
Second part, I’d assume programmatically, we can do something similar with some LevelBuilder object? Instance a base level, modify some params, and spawn in?
Apologies if this is a basic question, I’m 101 to GODOT right now, first time using a game engine since Unity about 9 years ago.