Lerp function slowing down at the end

Godot Version

Godot 4

Question

How to make an Object moved using function lerp(), not slowing down at the end, but going at full speed?

Use move_toward instead. lerp() works with a weight, while move_toward() uses delta, so it’s probably better for your use case.

1 Like

I needs a float value not Vector2

Use this

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