Godot Version
Godot 4
Question
How to make an Object moved using function lerp(), not slowing down at the end, but going at full speed?
Godot 4
How to make an Object moved using function lerp(), not slowing down at the end, but going at full speed?
Use move_toward instead. lerp() works with a weight, while move_toward() uses delta, so it’s probably better for your use case.
I needs a float value not Vector2
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