Limboai bind var to property not working

Godot Version

4.7

Question

i’ve been following the tutorial on setting up a limboHSM and every thing was going great until the part where I had to bind the blackboard variable to the one in player input node. At that point, it just keeps on saying the variable doesn’t exist even tho it does

the tutorial : https://www.youtube.com/watch?v=EIMk1FHOKwk&t=1389s

blackboard names:

class_name BBNames

static var direction_var : StringName = &"direction"

player input:

class_name PlayerInput extends Node

@export var state_machine: LimboHSM

var input_direction : float

var blackboard : Blackboard

func _ready() -> void:
	blackboard = state_machine.blackboard
	blackboard.bind_var_to_property(BBNames.direction_var, self, &"input_direction")

I think you’ll have more luck asking the actual people who work with or develop the Addon, since this is not native to godot.

At the bottom you can find their Discord sever where you can most likely get help.