Godot Version
4.7
Question
i’ve been following the tutorial on setting up a limboHSM and every thing was going great until the part where I had to bind the blackboard variable to the one in player input node. At that point, it just keeps on saying the variable doesn’t exist even tho it does
the tutorial : https://www.youtube.com/watch?v=EIMk1FHOKwk&t=1389s
blackboard names:
class_name BBNames
static var direction_var : StringName = &"direction"
player input:
class_name PlayerInput extends Node
@export var state_machine: LimboHSM
var input_direction : float
var blackboard : Blackboard
func _ready() -> void:
blackboard = state_machine.blackboard
blackboard.bind_var_to_property(BBNames.direction_var, self, &"input_direction")
