Godot Version
v4.7.rc3.official [645638db9] - “CachyOS KDE Plasma” (2025 Linux Distro Of The Year)
Question
Hi,
We are struggling with something…
Godot Engine v4.x is a load once draw once engine.
We are working on our new “T-Crisis 110% GrandMaster” game now.
We currently hard code loading thousands of colored blocks for the above game.
Is there a better method than above, there must be.
Can someone point us in a better direction when using GDScript source code?
Let us know here, thank you!
SS
I think would be helpful to upload a video capture of the game and also describe what you mean by loading what from where in more detail. Also what is the bottleneck and code sample.
MultiMeshInstance2D could help you to draw many of the same or similar objects. Hard to say without some code.
You’ve been around here a while, hope somebody’s told you it’s quite strange to use a game engine and only write mega-scripts rather than making use of the 2D/3D editor. Maybe you would have an easier time with a TileMapLayer, drawing with a Polygon2D, or adding a MultiMeshInstance2D in the editor just as well.