Local Multiplayer Menu selection

Godot 4.3

Hello!
I’m trying to setup a local multiplayer racing game, and so far I’ve got the different controllers working (using an addon : GitHub - matjlars/godot-multiplayer-input: This Godot addon provides two simple APIs for using normal Input Actions, but spread out across a Keyboard player and up to 8 Joypad players. )

But now I’d like for all players to be able to customise their car at the same time on the menu screen. I want to use grab_focus() but there doesn’t seem to be a way to give it a specific device to give that focus to?

Am I thinking about this in the wrong way?
Is there a workaround I could use?

Thanks in advance for any help!

This is a limitation of the engine and currently not possible. Only a single focused Control node is supported.

Further reading:

1 Like

Ok! Thanks for the swift reply! I think I’ll just remove the menuing and do the customisation by pressing left/right trigger on the controller or something.
Thanks a lot!