Godot Version
4.2
Question
Hi there!
I’m creating a physics game with a ball as the main star. It’s a RigidBody3D node. There’s a StaticBody3D node that’s the platform and it moves up, down, left and right with the arrow keys, but when the ball is above it, it doesn’t follow it’s movements, except when it’s going up.
The question is: how to do the ball move together with the platform when it’s colliding above with?