Godot Version
Godot 4.2
Question
So in my game when you are in the air the camera can be turned upside down, when the camera is upside down moving the camera left and right is reversed, I am trying to make it so the camera behaves as expected when upside down
This is what I have written:
func _unhandled_input(event):
if event is InputEventMouseButton:
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
elif event.is_action_pressed("ui_cancel"):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
if Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED:
if (event is InputEventMouseMotion) and !(camera.rotation.x < -1.5 or camera.rotation.x > 1.5):
neck.rotate_y(-event.relative.x * 0.003)
elif event is InputEventMouseMotion:
neck.rotate_y(-event.relative.x * -0.003)
camera.rotate_x(-event.relative.y * 0.002)
This is the error I get:
Invalid get index 'relative' (on base:'InputEventMouseButton').
If anyone could help me figure this out that would be amazing! thank you!