Godot Version
4.2.2 stable
Question
How do i freeze a players position without affecting time,
I want to freeze the player because if the jump before hitting the hit box so physics is still applied and i dont no how to stop the physics
4.2.2 stable
How do i freeze a players position without affecting time,
I want to freeze the player because if the jump before hitting the hit box so physics is still applied and i dont no how to stop the physics
It’s a bit unclear what you’re trying to achieve. And are you using CharacterBody2D for your player?
yeah sorry about that it was 12 am but yes i am useing a character body 2d
Perhaps look at disable mode
CharacterBody2D inherits this property
i fixed it by just setting velocity to 0, this didnt work before though cause i forgot to set velocity.y to 0
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