Modifying the variables of a Child Node of object scenes instantiated in the stage scene in the editor

silly me… I forgot. One possibility is to use Resource: Want Design Pattern advise: Dynamically Create Nodes instead of manually creating them in each scene - #4 by dragonforge-dev

Another thing I could think of is to create an “Object Generator” Node class which holds all the required exported variables that could be modified directly in the editor, and creates the required objects in the game with the required values instead.

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