The onmousedown, onmouseup, and onclick events are all parts of a mouse-click. First when a mouse-button is clicked, the onmousedown event is triggered, then, when the mouse-button is released, the onmouseup event is triggered, finally, when the mouse-click is completed, the onclick event is triggered.
So if I am to do this in Godot 4, it is highly preferable that I could check for this from Input Event. Is it possible to somehow “extend” it from there and make it so I could receive “click” event directly from Input Event? Is this possible?