Godot Version
v4.3.stable.mono.official [77dcf97d8]
Question
Hello, I’m new to Godot and building a simple UI that takes mouse position and left button click data from an external python process. The python process send mouse absolute posion and left button press/release via UDP to the Godot.
Currently I can correctly receive these data in godot and the cursor do moves correctly by Input.warp_cursor
, however, when the cursor moves on a button, the shape of the button doesn’t change to the Pointint Hand
, although I do set the Default Cursor Shape
in the inspector of the button:
The cursor can change to the desired one if I move it by moving the physical mouse.
Are there anything I missed? Please help, thank you.