Godot Version
4.2.2
Question
My current project has a Volleyball object/scene and a Hitter object/scene. The Hitter object is an Area3D node that works by having a _on_body_entered
function to detect when a ball enters its hitbox. The ball is for the most part a is a RigidBody3D with a class_name
. I’m trying to make the ball bounce when it collides and so I added some script and the Hitter’s _on_body_entered
is not activating (there is a print function that is called on the first line of the function that is not being called nor is the reset of the code seeming to work). After some fiddling around I have determined that if the ball calls move_and_collide
in its _physics_process
then it seems to stop _on_body_entered
from being called when the ball enters the hit box.
Ideally I want to understand why move_and_collide
causes _on_body_entered
to fail or what third factor I am not considering that might be causing the failure, but I would appreciate any suggestions for work arounds as well.
If you need any more information I’ll try to provide it and apologies if this post is obvious or poorly formatted as I am new to Godot and this forum.
Information that I think is irrelevant but could be for determining a work around or I could just be wrong about,
- the ball is on layers 1 and 2 with a mask on 1, and the hitter is on 2 with a mask on 2.
- the hitter does the detection because it attempts to hit the ball at a target node it has