MS Edge savedata not persisting on 4.3 Web export

Godot Version

4.3

Question

I’m running into a problem where my exported game can save player data via ResourceSaver.save(“user://asdf.tscn”) on Chrome/Firefox, but not Edge. I’m loading the save data with ResourceLoader.load(“user://asdf.tscn”)
On Edge I can see that itch.io is saving the cookies. They exist, but it’s like they aren’t found when searching in the same path they were saved to.

I’m having trouble finding issues specific to MS Edge with Godot web exports, especially with saving/loading. If anyone’s got any ideas, i’d be happy to share more