Godot Version
4.5.1
Question
Hi,
iam experimenting with a Gridless Pathfinding System by using NavigationServer2d with its respective Regions.
I am “cutting a Polygon out” from a NavigationRegion to put in another Region with a different movement cost (imagine a road, wich is faster traversable).
1st Question: i would expect the Agent to stay longer in the low movementCost region - do you have an idea why it would leave so fast?
2nd Question: on rectangular Seams (like between the Chunks) the traversal works fine, on sloped seams i need to add an Edge Connection Margin and need to use Edge Connections - what do i do wrong or what did i misunderstood?
Thanks!
Johannes
