(NavServer2d) Units not respecting nav polygon when updating from 4.4dev6 -> dev 7

Godot Version

4.4 Dev 7 (c#)

Question

In the previous iteration of the Dev Branch (6) the units (bugs) would stay within the map and would never try to cross the walls of their arena. When i swap to Dev 7 they escape through and reach the polygon parts outside of their play space. (No change in code from my end)

I have tested using the new NavigationServer2D.QueryPath(Params,Results) with PathPostProcessing.None and it does not change the issue.

@smix8 you are my only hope! Although I can always backdate one version :stuck_out_tongue:

Best,
-Intrepid Marmot.

Not sure what was all included in dev7 but there has been some major PRs merged around that version that caused a few regressions. They have all been fixed in master so I suggest either updating to Godot master or going back to dev6 until the next public beta release, and if you still encounter such issues with that update version make an issue on github with an mini project to test.

1 Like

Will do! Thanks for taking a look. :smiley: