Godot Version
4.4 Dev 7 (c#)
Question
In the previous iteration of the Dev Branch (6) the units (bugs) would stay within the map and would never try to cross the walls of their arena. When i swap to Dev 7 they escape through and reach the polygon parts outside of their play space. (No change in code from my end)
I have tested using the new NavigationServer2D.QueryPath(Params,Results) with PathPostProcessing.None and it does not change the issue.
@smix8 you are my only hope! Although I can always backdate one version
Best,
-Intrepid Marmot.