New to Godot, Need help with consistent Rigidbody2D arcs.

Godot Version

Godot 4.3

Question

Hello, I am new to Godot and I'm trying to make a simple tennis game. I'm struggling with Rigidbody2D physics. The main issue is the rigid body I'm using as the ball is too inconsistent and a bit annoying to aim and play with. I was wondering if there was anyway to make the ball consistent but not restrictive.

Rigid bodies will be fairly restrictive, physics simulations like to live in their own world of forces. Maybe if you could explain what exact behaviour happens, what part you dislike, and paste your scripts, then we could help align the code to your expectations.