Noob here, Everything in PopupPanel is blurry, need help fixing

Godot Version

4.3

Question

So, when I have labels inside PopupPanel, they are blurry:

And when they are outside PopupPanel, they look nice and crisp:

I have no idea why this happens. How would I fix thix?
(Also sorry if my question is formatted wrong, first time posting on a forum

Might be because you are viewing at 200%, do they look blurry in game? Did you scale the pop-up panel?

1 Like

I checked, and I didn’t scale it anywhere.
In game it looks fine at the base viewport size, but starts looking fuzzy when I maximise the window ( note this happenes only for the elements inside of the popup, my other labels/textures are perfectly fine ).

Can you set the Rendering Texture setting for the ItemPopup to Nearest?

Or can you check if all the nodes are set to inherit and if your Project Settings Rendering Texture is set to Nearest?

Edit: sorry, I just looked at the PopupPanel inspector and see that it’s named Canvas Items > Default Texture Fil (Filter?). I don’t know why this isn’t consistent.

When I change to rendering texture in PopupPanel “something” happens (the letters shift by a small amount), but it’s still blurry (even on nearest).
The inherit chain is set up properly.
Sorry, I should have clarified these details in the post.

I cannot replicate your issue. I don’t know if I need either a better font or see what your code is doing. If you can let me know what font you’re using and/or create a minimal project to share that’d be great or give more details. I tried changing my theme and import font settings and troubleshooting the rendering.

That you for your time. Here is the minimal reproduction:

(My first time uploading on GitHub, hope everything is ok:)

Every setting should be the same as in every new project, except I changed some import settings of the font, namely:

multichannel_signed_distance_field: ON
msdf_pixel_range: 24