Godot Version 4.3
Hi, I have a model in the game world that’s acting as my FPS weapon model. I want to try and disable the shadows on it, but despite the [Cast Shadow] flag under GeometryInstance3D being set to “Off”, and even the [Shadow Mesh] has been set to empty, it still somehow manages to cast a shadow. Here’s a screenshot showing an example, as well as the work window in case it shows something that I’m missing.
I’m assuming that I didn’t import the model properly or something, which is causing the engine to overlook flags set to an instance of the model in-game. But at my level, I have no way of knowing what needs to be done in order to get it to recognize that the flag has been turned off.
EDIT: Okay, I just ran a quick test and found that editing other basic flags, like “Visibility” also are not reflected in-game. Which means it’s definitely an issue related to the instance of an object not getting the memo on what its parameters are.