Godot Version
4.3
Question
I have an autoloader script that uses my print_all() function that prints all variables in the specific script I am in and then a hi() for a print(“hi”).
However I don’t want to do:
const Utils = preload(“URL”)
Utils.hi()
Utils.print_all(self)
As I feel that defeats my goal of going for simplicity. Instead I’d love to just write:
hi()
print_all(self)
So, I understand it may be inadvisable(thanks Claude) to edit the Object class but, would these functions truly cause an issue?