Godot Version
4.5.1-stable
Question
Hey, while testing my game, in some devices, sometimes, the screen completely freezes (sometimes accompanying random magenta rectangles around the screen), while the game and sound keeps playing normally. What could be the culprit of this? How can I evade this problem?
Next time it happens, I’ll try to upload a photo in this thread.
Never seen that, but if you want someone to diagnose it, you’re gonna want to give us as much information as you can. You didn’t even tell us if this is a 2D or 3D game. What systems does it work on? What systems does it not work on? What are you doing when it doesn’t work?
The answers you get are based on the effort you put into your question. With what you’ve said my guess is you’re overloading the VRAM of the devices. Maybe. Don’t do that.