Parameter "edited_layer" is null problem

Godot Version

4.3

Context


i have the same problem like in this topic: link

The console said this everytime i focus on other node (not TileMapLayer)

Parameter “edited_layer” is null

After testing many case, i figure out that it happen when TileMapLayer have terrain.

Question

What does this error mean and how to fix this?

It might be a bug? I would see if you can find anything in github and if you’re confident you didn’t just forget to add something, then submit it as a bug with a minimal reproduction example. TileMapLayer is brand new in 4.3, so it’s entirely possible it still has some issues to be cleaned up.

Other question: Does the error actually prevent your game from working? The editor sometimes spits out errors but the game works fine.

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The game works fine anyway. i just wonder whats happen.

If it’s internal to the engine and multiple people have run into it, without anyone being able to explain what anyone’s doing wrong, then I think it’s reasonable to submit it as a bug report.

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