Parent/children rotation in 3D world

Godot Version 4

Question

Hi Everybody,

I’m new in Godot, so i’ve got stupid questions :-).

I’ve a 3d scene who’s rotating. On this scene i’ve got a node, I made an addChild from this node (who’s rotating). My new object should follow the global rotation and this is not the case.

$scene/Good.add_child(good)

For me the object should inherit the rotation from its parent, what am I doing wrong?

Bruno

If $scene or $scene/Good is a Node instead of Node3D then children won’t inherit rotations because Node doesn’t have any transform data.

Thanks for your responses, it was a transformation problem between blender and godot. My node good was outside the ground in godot.

Sorry, that was a very silly question…

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