Godot Version 4
I’m new in Godot, so i’ve got stupid questions :-).
I’ve a 3d scene who’s rotating. On this scene i’ve got a node, I made an addChild from this node (who’s rotating). My new object should follow the global rotation and this is not the case.
For me the object should inherit the rotation from its parent, what am I doing wrong?
$scene/Good is a
Node instead of
Node3D then children won’t inherit rotations because
Node doesn’t have any transform data.
Thanks for your responses, it was a transformation problem between blender and godot. My node good was outside the ground in godot.
Sorry, that was a very silly question…
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