Pathfinding is not working as intended

Godot Version

Godot 4.5.1

Question

As you can see in the screenshot, the path was constructed in such a way that the body constantly collides with the corner. It can be by setting Path Post-processing property to Edgecentered, but I do not like the way how it moves.

I assume you set the Agent Radius in NavigationRegion2Dcorrectly?

1 Like

I forgot to mention that I use tilemaps

I have modified the tileset and added corner tiles