Godot 4.5.1
As you can see in the screenshot, the path was constructed in such a way that the body constantly collides with the corner. It can be by setting Path Post-processing property to Edgecentered, but I do not like the way how it moves.
I assume you set the Agent Radius in NavigationRegion2Dcorrectly?
NavigationRegion2D
I forgot to mention that I use tilemaps
I have modified the tileset and added corner tiles
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.