Physical bone control

Godot Version

4.4.1

Question

Hello everyone!
Please advise how it is possible to implement bone control as a physical object so that collision with static bodies works and the mass of solid bodies is taken into account?
Hand Control Example

This might get you down the right road.

It’s fine to ask for help on specific things with which you are having trouble, but I doubt you’re going to find anyone who’s going to write you an entire tutorial based on what you have in your mind based on that little information.