PhysicsServer2d collisions help

Godot Version

4.2.1

Question

Hi all, I was wondering how it’s possible to have the bullets report collision against each other in this example:

godot-demo-projects/2d/bullet_shower at master · godotengine/godot-demo-projects · GitHub.

Ive set the collison mask to 1, and when i debug draw collisions i can see them but i can’t get them to run a callback upon collision.

Ive tried this to no avail:

I’ve also encountered this problem. Could someone capable please help answer it?

This just works if you use the Godot2d Physics, but not with Box or Rapier. Though for me Godot wasn’t performant enough. My issue was i was using Rapier.

1 Like

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