Godot Version
4.3
Question
There is print()
and printerr()
, but I couldn’t find a similar way to print warnings to the Output panel – even though there is functionality to turn them off:
(The yellow line is a call to print_rich("[color=yellow]<text here>")
, which kinda’ looks like a warning, but isn’t, strictly speaking…)
I’m obviously aware of push_error()
and push_warning()
, but those log to the Debugger and not the Output panel.
What am I missing here?